![]() "Let's start a kickstarter to improve things but only the things that aren't essential" "Let's overcharge for virtual avatars and nickel and dime things" So many people all over, made tons of friends, went on an adventure every day, some of my characters had really long story arches with others. I started on Furcadia when I was just getting out of grade school and into middle school, and man those were some amazing times. I wholeheartedly believe that if they had added even half the ideas the community brought to them, we would see a more modern Furcadia with real vertex lighting and shader effects that you can drop into your dream.įurcadia could have been like an old school Unity modernized for today's hardware but they failed to realize that in time. They refused a lot of the community feedback given to them. But there were people asking for more advanced forms of DS, maybe in Python or something, but they refused and refused. I love that language, it inspired me to create my own called Monkeyspeak (open sourced on github). I think what also contributed to the fall of the game was due to the lack of them soaking in that community feedback and improving the DS language. They tried to offset the inevitable with 32 bit patches but that took too long. In today's gaming world, Furcadia is a dinosaur and very unattractive when today's indie games even outshine it by miles. The decline, imo, happened due to the sudden mmo gaming renaissance (followed by the decline in mmo quality we have today) and because the majority of the player base that was around back then grew up. Rumor has it to that they used the money from second dreaming to help the owners buy a new house. ![]() It did develop a great community and sadly into the ground as time went on. Everyday I hope for a game like Furcadia. It is vastly different from the popular years. ![]() I LOVED dreamweaving, learning dragonspeak, and even being an elder beekin(and I mean this before you just had to be a beekin for 6 months and get the green stripe, you actually had to work for it and prove yourself to get that green stripe). So in order to have a giant space you need to buy a subscription. Literally the dream editor you can't even make a real dream because it stops expanding for space (literally super tiny space to create anything). They are money grabbers- Not sure how the game is still running when there's literally no one there. They let this game die and it seems they don't care enough because they aren't even advertising it. So where is it? If the devs truly cared about the game, they would have done something a long time ago. Now? God, Idk what it would take to save this place and it's depressing. They couldn't have done it without a fundraiser. I agree that a lot of it needs to be revamped, but the whole point of the two fundraisers a few years back was to update the graphics to 32 bit. The one I mentioned from 2017 was called San Angeles and I've made lasting friendships and romantic relationships that exist to this day. I've staffed in feral dreams (and even ran my own for a time!), and modern-fantasy dreams. I have been staff in several dreams, one as recent as 2017. TGT (The Golden Tether) has been the only large population dream for a few years now. You can narrow your search by what age rating you're looking for but. That's the way to find where players are, even back in the day: Most people play in the Golden Tether, at this point, but if you look at this site here, it lists the most recent population of each dream (the DreamNOva bot pops into a dream, takes some info about it, and pops to the next dream). It's all about people, like me, that grew up with it and had it in our young-adulthood, but, for me, being struck with a lot of illnesses and life stress, I was forced to abandon it for the most part. Oldschool Runescape has a massive player base and the graphics look like crap lol. It's not necessarily the graphics, though. The graphics were updated from 16 bit to 32 bit just 5 years ago.
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